Friday, April 10, 2009

Nifskope Blender.nif to Fallout.nif

video 14:40
Select Your object
(1)
9 NiTriStripsData - RClk - Block - Copy

(2)
Select ashtray01.nif
6 NiTriStrips -
In Block Details - select "Data" - Rclk - Block Paste
OR 10 NiTriStripsData - Rclk - Paste Over

(3)
6 NiTriStrips - BSShaderTextureSet -
In Block Details - Textures and find textures

(4)video 16:20 Glow Maps adding - Missing in my Nifskope
Select 3rd slot - Load Glow texture
BSShaderPPLightingProperty -
In Block Details - Shader Flags - check SF_MULTIPLE_TEXTURES & SF_EMPTY
Select - NiMaterialProperty
In Block Details - Emissive Color -DblClk - drag to Right (White) - OK
EmitMulti is amount of glow

SAVE File in case you Fuck up Collision

(5)Adding Collision Video 17:20
Select Ashtray.nif - NiTriStripsData -Rclk - Remove

(6)
Select bhkCollisionObject - 3 bhkConvexVerticesShape- Rclk - Block - Remove

(7)
Select YourObject.nif - 10 NiTriStrips - 11 NiTriStripsData - RClk - Block - Copy

(8)
Select Ashtray.nif - 0 BSFadeNode- Rclk - Block - Insert - Havok - bhkNiTriStripsShape

(9)
Select 1 bhkNiTriStripsShape
In Block details - Materials Choose - HAV_MAT_whatever it is
Select Num Strips Data - 1
Strips Data - DblClk - Strips Data - Rclk - Block - Paste

(10)
Select 1 bhkNiTriStripsShape
In Block details - Scale - X:1 Y:1 Z:1

(11)
Select 1 bhkNiTriStripsShape - Rclk - Havok - Pack Strips

(12)
Select 3 bhkNiTriStripsShape - Rclk - Block - Remove Branch


(13)
Select 2 bhkPackedNiTriStripsShape
In Block details - Scale Copy - X:1 Y:1 Z:1
In Block details - Scale - X:1 Y:1 Z:1

(14)
Select 2 bhkPackedNiTriStripsShape- Rclk - Block - Copy Branch

(15)
Select bhkCollisionObject - 5 bhkRigidBody
In Block details - Shape - Block - Paste Branch

(16)
Select 2 bhkPackedNiTriStripsShape- Rclk - Block - Remove Branch


(17)
Save as YourObject03.nif

(18)
Copy Mesh to Custom folder in Data folder in FO3 -
Finished Nifskope - GECK Time!

(19)Keep Mod files seperate from Fallout 3 Data folde copies as FO3 damages them!!!
video 20:00