Monday, July 30, 2007

3D Game Engines what would you recommend

I am looking for a 3D Game Engine to start work on my game plan. I am currently looking at Torque Game Engine as its cheap ($150) but its not starting for me. Typically the more expensive Torque Game Engine Advanced ($295) does work apparently fine for me, which I find annoying as TGEA has even less documentation, is harder to use and comes with no tutorials unlike the cheaper TGE which has small amount of documentation, not much easier to use, but comes with tutorial files and has more adds available for it. of course it won't work for me.
SO! Does anyone know of a better engine, what do you think is better easier to use and why.

Friday, July 27, 2007

Torque Game Engine problems = Help me!

I have the Demo of Torque Game Engine and it will NOT start for me. The demo of Torque Game Engine Advanced will load but I would prefer to have TGE working before I part with hard cash.
All I get is a error when I try to start.
AppName: demo.exe AppVer: 0.0.0.0 ModName: glide2x.dll
ModVer: 2.42.0.32578 Offset: 0000e414
Which is infuriating. I have updated my video drivers and still no good!
Windows XPSP2 GeForce 6700XL 3ghz D2 Pentium video drivers are 162.18 international version: 6.14.11.6218
A forum where I have asked for help.Link also provides more Info about the Game engine as well.
http://www.garagegames.com/mg/forums/result.thread.php?qt=65207
Have it working under Win95 compatibility in properties of the shortcut. But thats not right as should be working under XP. Why? am I apperantly the only one with this problem. I think its related to OpenGL somehow as TGEA is D3D only and it works fine. Just servely lacks in starter packs and is definetly for advanced users only.
The Fact you have to buy the licence to see the documentation is bas enough, but is made worse you only can see the doumentation for the version you buy. Buy TGEA and you cant access TGE info despite TGE being a lower version and having more code to download.

Monday, July 23, 2007

RPG Post apocalyptic game

I have started to Yet again go over a game I have been working for a Long time. Think several years. The basic concept has changed somewhat and possibly should be called New Age rather the post-apocalyptic due to moving timeline 150yrs beyond original timeline (the world is still fucked, mostly).
I started working this out in my head and several notepads, then moved onto Treepad (very handy) and now TiddlyWiki, which is also very handy though the source of my current headaches. My Treepad file was a MB+ in size and I felt was clunky. Now TiddlyWiki starts as 265Kb from a "empty file" and now is near the MB of the original file without having half the data transferred to it so is slow to start and autosave. Got IncludePlugin which is basically a plugin that allow you to create a TiddlyWiki and include other TiddlyWiki's in it so each TiddlyWiki don't get too big. Problem is entries can only be edited in original TiddlyWiki and you cannot have a Included TW inside a Included TW which I am finding annoying. I don't know how to edit the plugin so cant change it. I would if I could.
Basics: World is Fucked (think terrorists, natural disasters and general bad stuff).
3 main nations (Imperial Nation, N.A.U. and Republic of Texas)
3 main cities at present (Settlement, Eggsville, Dallas)
4 minor outposts/towns, (Outpost 7 "Gryphon", Outpost 25 Outpost 29)
Dead cities (New Orleans City)
Power groups (Imperial Nation, N.A.U. , Republic of Texas, The Brethren, ELF, , Cult of the Machine, The Traitors(multiply groups)...)
3 races and possible more (Pureblood humans, Enhanced humans and trolls)
System is mostly D20 based
TiddlyWiki blank file for you to play with
Right click and save works best in IE.

Working with TGE or TGEA engine at present TGEA is more stable but complex. TGE refuses to work at all.

http://newsettlement.blogspot.com/