Fallout 3 Survival Edition, Wrowwl. Want!
I just found out about this edition of the Game and while I might be buying the Collectors edition I really want the Survival Edition. However I am in Europe and so cannot get it! That is aside from the fact its 50 bucks more for what is more than likly a cheapo plastic clock. Still it is a Pipboy 3000.
Would have been better if they had made an actual wearable replica say as a watch. Its just the sort of thing a proper modder/hacker* would take apart put a LCD panel in and programme some chips and create a Pipboy 3000 that looks like a Pipboy 3000. Then he could sell it to real fans on ebay for a nice bit.
Comes with
The Fallout 3 game; Important this
Customized, metal Vault-Tec lunch box: This looks very nice, little handle and everything.
5” Vault Boy Bobblehead: These always come across as so annoying.
The Art of Fallout 3 hardcover book: a picture book, oh yea
The Making of Fallout 3 DVD: at least they made it look right.
What it looks like.
http://fallout.bethsoft.com/images/topstory/fallout3-se.jpg
*(correct term?)
Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
Thursday, August 21, 2008
Tuesday, September 25, 2007
Space men and aging
Greetings, all who care to read this. Let’s get some Ideas from science shall we. As the best ideas for gaming often come from reading or watching some thing, selecting one or two parts and twisting it up nicely to suit your current world. Hell you can base entire worlds of these ideas. I am creating a post apocalyptic / "new age world" campaign. Of importance to this was how the world went and killed it self off, well 95% off anyway. So this article in MIT Technology Review gave me an idea. Maybe not in use as the main Idea but it helped kill the people off. A nice common and infectious disease or even a boring non-infectious bacteria goes in to space as part of the worlds expanding space programs. Someplace up there it changed and became Mr nasty. I will probably have it happen on one of the Chinese mining craft, as mining craft are dirty and China has a lot of people to cull in this game.
The Spacemen thing is about the mention on page 2 of changes in human kidney genes. Twist this around and why not have being in space a Long time slowly change you around a bit. Allows for funny mutations to show up in populations that survive and the are more likely to survive as they are more valuable people than ordinary citizens and so get place sin the bunkers before the nukes/radioactive comet/asteroid/terrorists screw the world up.
This article in MIT Technology Review gives me something to work from to explain why the genetically engineered super soldiers are still alive 200yrs after the world got screwed. I have them live 350+ years so most of the originals are basically old or middle aged at best. They are unplayable as they are meant to elite level soldiers that can and do kill whole villages by hand. They do rule the odd place but they are not as extinct as most of the remaining humans think, just give them time...
The Spacemen thing is about the mention on page 2 of changes in human kidney genes. Twist this around and why not have being in space a Long time slowly change you around a bit. Allows for funny mutations to show up in populations that survive and the are more likely to survive as they are more valuable people than ordinary citizens and so get place sin the bunkers before the nukes/radioactive comet/asteroid/terrorists screw the world up.
This article in MIT Technology Review gives me something to work from to explain why the genetically engineered super soldiers are still alive 200yrs after the world got screwed. I have them live 350+ years so most of the originals are basically old or middle aged at best. They are unplayable as they are meant to elite level soldiers that can and do kill whole villages by hand. They do rule the odd place but they are not as extinct as most of the remaining humans think, just give them time...
Monday, September 17, 2007
horoscope in a RPG
The idea of using a horoscope in a RPG may seem off. But the basic idea is simple. Look through horoscopes and collect the lines that look interesting put them into a list and pick a few at random for inspiration in messing with your players characters. Tablesmith is again here very handy for this as it can generate randomly from your list on demand. Saves you the headache and stops you picking the same things over and over. Make the list good and big to help it work better.
a quick hash
a quick hash
Monday, July 23, 2007
RPG Post apocalyptic game
I have started to Yet again go over a game I have been working for a Long time. Think several years. The basic concept has changed somewhat and possibly should be called New Age rather the post-apocalyptic due to moving timeline 150yrs beyond original timeline (the world is still fucked, mostly).
I started working this out in my head and several notepads, then moved onto Treepad (very handy) and now TiddlyWiki, which is also very handy though the source of my current headaches. My Treepad file was a MB+ in size and I felt was clunky. Now TiddlyWiki starts as 265Kb from a "empty file" and now is near the MB of the original file without having half the data transferred to it so is slow to start and autosave. Got IncludePlugin which is basically a plugin that allow you to create a TiddlyWiki and include other TiddlyWiki's in it so each TiddlyWiki don't get too big. Problem is entries can only be edited in original TiddlyWiki and you cannot have a Included TW inside a Included TW which I am finding annoying. I don't know how to edit the plugin so cant change it. I would if I could.
Basics: World is Fucked (think terrorists, natural disasters and general bad stuff).
3 main nations (Imperial Nation, N.A.U. and Republic of Texas)
3 main cities at present (Settlement, Eggsville, Dallas)
4 minor outposts/towns, (Outpost 7 "Gryphon", Outpost 25 Outpost 29)
Dead cities (New Orleans City)
Power groups (Imperial Nation, N.A.U. , Republic of Texas, The Brethren, ELF, , Cult of the Machine, The Traitors(multiply groups)...)
3 races and possible more (Pureblood humans, Enhanced humans and trolls)
System is mostly D20 based
TiddlyWiki blank file for you to play with
Right click and save works best in IE.
Working with TGE or TGEA engine at present TGEA is more stable but complex. TGE refuses to work at all.
http://newsettlement.blogspot.com/
I started working this out in my head and several notepads, then moved onto Treepad (very handy) and now TiddlyWiki, which is also very handy though the source of my current headaches. My Treepad file was a MB+ in size and I felt was clunky. Now TiddlyWiki starts as 265Kb from a "empty file" and now is near the MB of the original file without having half the data transferred to it so is slow to start and autosave. Got IncludePlugin which is basically a plugin that allow you to create a TiddlyWiki and include other TiddlyWiki's in it so each TiddlyWiki don't get too big. Problem is entries can only be edited in original TiddlyWiki and you cannot have a Included TW inside a Included TW which I am finding annoying. I don't know how to edit the plugin so cant change it. I would if I could.
Basics: World is Fucked (think terrorists, natural disasters and general bad stuff).
3 main nations (Imperial Nation, N.A.U. and Republic of Texas)
3 main cities at present (Settlement, Eggsville, Dallas)
4 minor outposts/towns, (Outpost 7 "Gryphon", Outpost 25 Outpost 29)
Dead cities (New Orleans City)
Power groups (Imperial Nation, N.A.U. , Republic of Texas, The Brethren, ELF, , Cult of the Machine, The Traitors(multiply groups)...)
3 races and possible more (Pureblood humans, Enhanced humans and trolls)
System is mostly D20 based
TiddlyWiki blank file for you to play with
Right click and save works best in IE.
Working with TGE or TGEA engine at present TGEA is more stable but complex. TGE refuses to work at all.
http://newsettlement.blogspot.com/
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